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Touch Screen Compatible With Mac For Use With Adobe



I installed photoshop through the Adobe Application Manager for creative cloud. When I open a file(or create a new one) in PS and select the brush(or any other) tool if I use the touch screen to drag it across the canvas nothing happens. When not using the digital pen and touch screen, the Surface Book 2 and Surface Pro run the Adobe Creative Cloud just like any other computer, which you can control with the touch-pad or mouse. Yet these systems provide the option of using both the touch screen or the pen.

This app is only available on the App Store for iOS devices.

Description

Adobe Acrobat Reader is the free global standard for reliably viewing, signing, and commenting on PDF documents.
VIEW PDFs
• Quickly open and view PDF documents.
• Search, scroll, and zoom in and out.
• Choose Single Page or Continuous scroll mode.
ANNOTATE PDFs
• Comment on PDFs using sticky notes and drawing tools.
• Highlight and mark up text with annotation tools.
• View and respond to annotations in the comments list.
• Use Apple Pencil with iPad Pro for exceptional commenting precision.
WORK WITH OTHERS AND SHARE PDFs
• Quickly access documents shared for viewing, review, or signature.
• Collaborate with others by adding your comments to PDFs sent to you for review.
• Receive activity notifications for files you’ve shared for viewing and review.
• Track pending actions on documents shared with you.
• Easily share PDFs with others by creating a links you can send by email.
WORK WITH SCANNED DOCUMENTS
• Easily access scanned PDFs that you’ve captured using the free Adobe Scan app.
• Open your scans in Acrobat Reader to fill in, sign, review, and share.
FILL AND SIGN FORMS
• Quickly fill out PDF forms by typing text into fields.
• Use your finger or Apple Pencil to e-sign any PDF document.
STORE AND PRINT FILES
• Sign in to your free Adobe Document Cloud account to store access files across devices.
• Connect to your Dropbox account and access other storage providers including iCloud Drive, Box, Microsoft OneDrive, and Google Drive.
• Print documents from your device.
IN-APP PURCHASE
For even more PDF power, subscribe to Adobe Acrobat Pro DC, Adobe PDF Pack, or Adobe Export PDF. Subscriptions work across desktop, web, and mobile.
ACROBAT PRO DC
• Organize and edit PDFs.
• Create PDF files from documents or images.
• Export PDFs to Microsoft Word, Excel, or PowerPoint.
• Combine files into one PDF.
• Send documents to others for review.
ADOBE PDF PACK
• Create PDF files from documents or images.
• Export PDFs to Microsoft Word, Excel, PowerPoint or RTF.
• Organize and combine files.
• Send documents to others for review.
EXPORT PDF
• Export PDFs to Microsoft Word, Excel, PowerPoint, or RTF.
IN-APP PURCHASE DETAILS
• An Acrobat Pro DC subscription is US$24.99/month (includes Acrobat Pro DC software plus PDF Pack).
• A PDF Pack subscription is US$9.99/month (includes Export PDF).
• An Export PDF subscription is US$23.99/year.
• Payment will be charged to your iTunes account at confirmation of purchase.
• Subscriptions automatically renew unless auto-renew is turned off at least 24 hours before the end of the current period.
Terms & Conditions: Your use of this application is governed by the Adobe General Terms of Use (https://www.adobe.com/legal/terms-linkfree.html and the Adobe Privacy Policy (https://www.adobe.com/privacy/policy-linkfree.html).

What’s New

IMPROVED:
• Performance and stability.
Have feedback? Contact us at https://www.adobe.com/go/acrobatiosfeedback

76.1K Ratings

Finally , I find the best PDF files app that suit me

I had tried a few different PDF files and Acrobat is the best so far . It has all the features and functionalities in helping me creating , editing PDF files ; it has very simple interface and tools in guiding me to finish my works. with the Scan file app , it add more useful functions in creating PDF files ; the Acrobat cloud allows me to access my files from everywhere ; and upload to cloud to store my files securely . and Sharing the files easily to anyone .
On the other hand , I find the app a bit of confusing in some area . the default language is English (UK) ; the app i was downloaded for my iphone , I can not use the app to edit or fill the files . and it require Window or Mac Version of the app to edit or fill my files. Why can the app tell me before I purchase it ? lastly , I cannt download the finished the files to my iphone or my icloud

Latest updates killed me

I use this app primarily for work purposes. I save all my service receipts to this app and also fill out and submit safety and order forms daily. The recent update changed alot of things. First of all, the new design I don't like. That I can get used to but it's made it more difficult to use in my opinion. Some of the buttons are not labeled now, they only have icons so I have to guess what they do until I press them and find out if I'm right or wrong. More importantly, there are functions/operations that changed. For example, sharing a file through email no longer takes the file name and automatically makes it the subject line of the email. Also, when you sort by name,files with letters now follow files with numbers. I have to scroll through a hundred files (which have dates) to get to my template (which starts with letters). So I had to through a random zero at the beginning so it's at the top. There is more I could write but I think you get my point. I realize it may sound like nitpicking but when you use the app as much as I do it becomes very annoying. I am disappointed you made such a big change and it doesn't seem to be for the better. Let's get some of this fixed so I can change this back to 5 stars.

What happened

As a subscriber of the Adobe creative cloud I am very displeased to see the industry standard for PDF software become practically unusable! In fact Adobe Acrobat no longer works on my iPhone XS! When I choose to download or simply view a pdf file, Adobe Acrobat nor the Adobe Creative Cloud app appear in the list of apps to choose from in the iOS share to/open menu! I tried a workaround by saving the PDF file to 'files' both locally and via iCloud drive then attempted to open the saved PDF file via Adobe Acrobat which incredibly failed to open with a message stating 'File type unsupported'.. This is unacceptable! Can't open the very file format Adobe Acrobat is meant to not only open but create and manage! Wow just wow! Not sure what is going on but Adobe is slacking with other apps as well! I'm contemplating canceling my CC subscription since $50 a month is a price only worth paying for the best and I am literally seeing more and more apps that offer more! The mobile apps are terrible besides a select few! Out of all, I never thought Acrobat would ever lose the crown but here I am having to find an alternative in order to save the PDF I need! Verbal apologies won't change the fact that I'm dishing out money for software that isn't working properly!

Developer Response,

Hi -
The symptoms you are describing sound very much like you don't have a PDF or the PDF you are trying to open is invalid. This would explain both why it wouldn't appear in the share menu and why it fails to open from files. The things you are describing are intended to work. If you are having issues, please reach out to us at https://www.adobe.com/go/appstoresupport We'd love to hear more about how you are trying to open the file and get a copy of the file itself. Thanks!

External Hard Drive Compatible With Mac

Create, export, and combine PDFs from docs.

Information

Size178.7 MB

Compatibility

Requires iOS 11.2 or later. Compatible with iPhone, iPad, and iPod touch.

Mac

Languages

English, Czech, Danish, Dutch, Finnish, French, German, Italian, Japanese, Korean, Norwegian Bokmål, Polish, Portuguese, Russian, Simplified Chinese, Spanish, Swedish, Traditional Chinese, Turkish

Copyright© 2011-2019 Adobe. All rights reserved.

In-App Purchases

  • PDF Pack - Doc Creator$9.99
  • Adobe ExportPDF$23.99
  • Adobe Acrobat Pro$24.99

Supports

  • Family Sharing

    With Family Sharing set up, up to six family members can use this app.

Apple has a long relationship with Adobe. In fact, we met Adobe’s founders when they were in their proverbial garage. Apple was their first big customer, adopting their Postscript language for our new Laserwriter printer. Apple invested in Adobe and owned around 20% of the company for many years. The two companies worked closely together to pioneer desktop publishing and there were many good times. Since that golden era, the companies have grown apart. Apple went through its near death experience, and Adobe was drawn to the corporate market with their Acrobat products. Today the two companies still work together to serve their joint creative customers – Mac users buy around half of Adobe’s Creative Suite products – but beyond that there are few joint interests.

I wanted to jot down some of our thoughts on Adobe’s Flash products so that customers and critics may better understand why we do not allow Flash on iPhones, iPods and iPads. Adobe has characterized our decision as being primarily business driven – they say we want to protect our App Store – but in reality it is based on technology issues. Adobe claims that we are a closed system, and that Flash is open, but in fact the opposite is true. Let me explain.

First, there’s “Open”.

Adobe’s Flash products are 100% proprietary. They are only available from Adobe, and Adobe has sole authority as to their future enhancement, pricing, etc. While Adobe’s Flash products are widely available, this does not mean they are open, since they are controlled entirely by Adobe and available only from Adobe. By almost any definition, Flash is a closed system.

Apple has many proprietary products too. Though the operating system for the iPhone, iPod and iPad is proprietary, we strongly believe that all standards pertaining to the web should be open. Rather than use Flash, Apple has adopted HTML5, CSS and JavaScript – all open standards. Apple’s mobile devices all ship with high performance, low power implementations of these open standards. HTML5, the new web standard that has been adopted by Apple, Google and many others, lets web developers create advanced graphics, typography, animations and transitions without relying on third party browser plug-ins (like Flash). HTML5 is completely open and controlled by a standards committee, of which Apple is a member.

Apple even creates open standards for the web. For example, Apple began with a small open source project and created WebKit, a complete open-source HTML5 rendering engine that is the heart of the Safari web browser used in all our products. WebKit has been widely adopted. Google uses it for Android’s browser, Palm uses it, Nokia uses it, and RIM (Blackberry) has announced they will use it too. Almost every smartphone web browser other than Microsoft’s uses WebKit. By making its WebKit technology open, Apple has set the standard for mobile web browsers.

Second, there’s the “full web”.

Monitors Compatible With Mac

Adobe has repeatedly said that Apple mobile devices cannot access “the full web” because 75% of video on the web is in Flash. What they don’t say is that almost all this video is also available in a more modern format, H.264, and viewable on iPhones, iPods and iPads. YouTube, with an estimated 40% of the web’s video, shines in an app bundled on all Apple mobile devices, with the iPad offering perhaps the best YouTube discovery and viewing experience ever. Add to this video from Vimeo, Netflix, Facebook, ABC, CBS, CNN, MSNBC, Fox News, ESPN, NPR, Time, The New York Times, The Wall Street Journal, Sports Illustrated, People, National Geographic, and many, many others. iPhone, iPod and iPad users aren’t missing much video.

Another Adobe claim is that Apple devices cannot play Flash games. This is true. Fortunately, there are over 50,000 games and entertainment titles on the App Store, and many of them are free. There are more games and entertainment titles available for iPhone, iPod and iPad than for any other platform in the world.

Third, there’s reliability, security and performance.

Symantec recently highlighted Flash for having one of the worst security records in 2009. We also know first hand that Flash is the number one reason Macs crash. We have been working with Adobe to fix these problems, but they have persisted for several years now. We don’t want to reduce the reliability and security of our iPhones, iPods and iPads by adding Flash.

In addition, Flash has not performed well on mobile devices. We have routinely asked Adobe to show us Flash performing well on a mobile device, any mobile device, for a few years now. We have never seen it. Adobe publicly said that Flash would ship on a smartphone in early 2009, then the second half of 2009, then the first half of 2010, and now they say the second half of 2010. We think it will eventually ship, but we’re glad we didn’t hold our breath. Who knows how it will perform?

Fourth, there’s battery life.

To achieve long battery life when playing video, mobile devices must decode the video in hardware; decoding it in software uses too much power. Many of the chips used in modern mobile devices contain a decoder called H.264 – an industry standard that is used in every Blu-ray DVD player and has been adopted by Apple, Google (YouTube), Vimeo, Netflix and many other companies.

Although Flash has recently added support for H.264, the video on almost all Flash websites currently requires an older generation decoder that is not implemented in mobile chips and must be run in software. The difference is striking: on an iPhone, for example, H.264 videos play for up to 10 hours, while videos decoded in software play for less than 5 hours before the battery is fully drained.

When websites re-encode their videos using H.264, they can offer them without using Flash at all. They play perfectly in browsers like Apple’s Safari and Google’s Chrome without any plugins whatsoever, and look great on iPhones, iPods and iPads.

Fifth, there’s Touch.

Flash was designed for PCs using mice, not for touch screens using fingers. For example, many Flash websites rely on “rollovers”, which pop up menus or other elements when the mouse arrow hovers over a specific spot. Apple’s revolutionary multi-touch interface doesn’t use a mouse, and there is no concept of a rollover. Most Flash websites will need to be rewritten to support touch-based devices. If developers need to rewrite their Flash websites, why not use modern technologies like HTML5, CSS and JavaScript?

Even if iPhones, iPods and iPads ran Flash, it would not solve the problem that most Flash websites need to be rewritten to support touch-based devices.

Sixth, the most important reason.

Besides the fact that Flash is closed and proprietary, has major technical drawbacks, and doesn’t support touch based devices, there is an even more important reason we do not allow Flash on iPhones, iPods and iPads. We have discussed the downsides of using Flash to play video and interactive content from websites, but Adobe also wants developers to adopt Flash to create apps that run on our mobile devices.

We know from painful experience that letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform. If developers grow dependent on third party development libraries and tools, they can only take advantage of platform enhancements if and when the third party chooses to adopt the new features. We cannot be at the mercy of a third party deciding if and when they will make our enhancements available to our developers.

This becomes even worse if the third party is supplying a cross platform development tool. The third party may not adopt enhancements from one platform unless they are available on all of their supported platforms. Hence developers only have access to the lowest common denominator set of features. Again, we cannot accept an outcome where developers are blocked from using our innovations and enhancements because they are not available on our competitor’s platforms.

Flash is a cross platform development tool. It is not Adobe’s goal to help developers write the best iPhone, iPod and iPad apps. It is their goal to help developers write cross platform apps. And Adobe has been painfully slow to adopt enhancements to Apple’s platforms. For example, although Mac OS X has been shipping for almost 10 years now, Adobe just adopted it fully (Cocoa) two weeks ago when they shipped CS5. Adobe was the last major third party developer to fully adopt Mac OS X.

Our motivation is simple – we want to provide the most advanced and innovative platform to our developers, and we want them to stand directly on the shoulders of this platform and create the best apps the world has ever seen. We want to continually enhance the platform so developers can create even more amazing, powerful, fun and useful applications. Everyone wins – we sell more devices because we have the best apps, developers reach a wider and wider audience and customer base, and users are continually delighted by the best and broadest selection of apps on any platform.

Conclusions.

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Flash was created during the PC era – for PCs and mice. Flash is a successful business for Adobe, and we can understand why they want to push it beyond PCs. But the mobile era is about low power devices, touch interfaces and open web standards – all areas where Flash falls short.

The avalanche of media outlets offering their content for Apple’s mobile devices demonstrates that Flash is no longer necessary to watch video or consume any kind of web content. And the 250,000 apps on Apple’s App Store proves that Flash isn’t necessary for tens of thousands of developers to create graphically rich applications, including games.

New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too). Perhaps Adobe should focus more on creating great HTML5 tools for the future, and less on criticizing Apple for leaving the past behind.

Steve Jobs
April, 2010